Tiled
A downloadable game for Windows and Linux
TILED is a local-first party Q&A game where every guess is a risk and every close call can go to a vote.
Reveal clue tiles, weigh up the score potential, and decide when to lock in your answer. Exact answers score cleanly. Near-misses can trigger a player vote, turning the room into judge and jury.
Built with a hand-drawn look, quick rounds, and couch/classroom energy in mind.
This release is an early alpha focused on core loop feel, pacing, and controller usability.
How to Play (60 Seconds)
- Host starts a game and chooses settings.
- Players join on phones via the local link/QR.
- On each turn, reveal clue tiles to gather information.
- Submit your guess before confidence runs out.
- Exact answers score directly.
- “Close enough” answers can go to a player vote.
- First player to the target score wins.
Known Issues (Alpha)
- Controller UI is functional but still rough.
- Some transitions and dialog polish are still in progress.
- Balance/content tuning is ongoing (questions, pacing, scoring feel).
Feedback I’m Looking For
- Where did the flow feel confusing?
- Did scoring and vote outcomes feel fair?
- Which moments felt slow, unclear, or repetitive?
- Any controller pain points during join or play?
Credits
Fonts
All fonts by Khurasan™
https://www.dafont.com/khurasan.d5849
Music
8bit Bossa by Joth
https://opengameart.org/users/joth
8Bit Adventure Loop (vote music) by timbeek.com
Boss Battle, Regrowth WIP, Shop
https://chajamakesmusic.itch.io/cute-and-silly-rpg-music-pack
UI Sound Effects
Button clicks by Kenney.nl
https://www.kenney.nl
| Published | 10 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Author | Little Cog Works |
| Content | No generative AI was used |
Install instructions
Download & install (quick)
Download the build for your OS and extract the zip.
Run TILED.exe (Windows) or ./TILED.sh (Linux).
If prompted, allow firewall/network access.
Start a Local Game on the host machine.
On phones, scan the in-game QR code to open controllers (auto-connect).
Enter player names, tap Ready, then start.
Notes:
Host + phones must be on the same Wi-Fi/LAN.
This is an alpha build, so expect rough edges.




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